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Introducing The Orichite Age - Module 3 & 4: The Present Past!

Hey agents!

When we first published Entromancy: A Cyberpunk Fantasy RPG, we knew that there were tons of more stories to share about the Entromancy universe, its characters, and the mechanics that govern its magic and technology.

The Orichite Age is one such story, which puts heroes like you at the center of the action as the world turns its attention to its magic-rich past in an attempt to avoid a cybertech-dominated future.

Module 3: The Present Past, Part 1 introduces the Auromancer, a hybrid magical- and melee-based class that utilizes the power of sound to deal devastating damage and generate protective shields. Module 3: The Present Past, Part 1 then uses the Struct system to offer a brand new adventure path that prepares players, and their factions, for a chaotic and dangerous expedition through the centuries and into a war-torn Orichite Age, continued in Module 4: The Present Past, Part 2.

Module 4: The Present Past, Part 2 introduces the Chronomancer, a powerfully magical new Destiny that harnesses time magic. Module 4: The Present Past, Part 2 then uses the Struct system to empower players, and their factions, to pick up where they left off in Module 3: The Present Past, Part 1, following through on their chaotic and dangerous expedition into a war-torn Orichite Age.


I'm thrilled to welcome Nathan Haslé, one of the original designers on Entromancy: A Cyberpunk Fantasy RPG, back to offer the Auromancer and Chronomancer in The Present Past! Both modules also feature the stunning artwork of Katherine Bartlett and spectacular layout and graphic design work of Owen St.Gelais and Elena Miller.


To celebrate, the Entromancy: A Cyberpunk Fantasy RPG core PDF is 50% off for a limited time!

You can grab Module 3: The Present Past, Part 1 and Module 4: The Present Past, Part 2 right now on DriveThruRPG for 99c.

Thanks for being part of the adventure. We hope you enjoy playing in our world as much as we do!

Cheers,

M. S. Farzan, Ph.D.

Creative Director and Lead Game Designer, Nightpath Publishing

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